﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Sim3D_practicum.Physics;

namespace Sim3D_practicum.Components
{
    class Cue : Microsoft.Xna.Framework.DrawableGameComponent
    {
        public Vector3 Position { get; set; }
        public Vector3 Direction { get; set; }
        public Vector3 Velocity { get; set; }

        public Cue( Vector3 position, Game game ) : base( game )
        {
            System.Diagnostics.Debug.WriteLine( Calculator.mmToPixel( 1500 ) );
        }
    }
}
